Brexit in Football Manager 2018: Scenarios, dates & how the game predicts the future

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What will shopping be like in 10 years? History is clear about that. In the midth century, most people in the US were shopping at small markets.

They would tell the manager what they wanted, and then wait for the item to be retrieved from the back or from the supplier. After that came the urban department store, supermarkets, then strip malls and discount stores. Today, the pace of change is rapid. Ten years ago most customers were reading about the original iPhone, and wondering whether it would be useful. Now they expect to order something on their mobiles, have it delivered or pick it up in store — often on the same day, in a few hours, or even in a few minutes.

Customer satisfaction has always been the number one goal for retailers, and in the future, customers will be more empowered than ever to drive the change they want, as they get more control over their shopping experience. Customers want to explore. But they need to have easy access to items they choose to use all the time. The historic trade-off between price and service has been altered by technology and customers expect to save time and enjoy the experience while saving money.

Retailers that provide a truly unique, enjoyable experience and prepare other related videos about try iq binary option kelly formula 2018 uk you may want to see associates to provide excellent service will have the advantage. At Walmart we already see the value customers place on personalization and convenience, through our success with grocery pick-up and delivery in several markets around the world.

The internet of things, drones, delivery robots, 3D-printing and self-driving cars will allow retailers to further automate and optimize supply chains too. Both sides of the equation — demand and supply — will change dramatically. In addition, customers will continue to demand transparency around pricing and the supply chain. This will require retailers to work with manufacturers to source items responsibly and sustainably.

Customers all over the world now know, and can see, what people in other countries have, and they want access to it all. And they want it now. Chinese customers want access to Louis Vuitton bags from France and milk from Australia. Not long ago on a visit to Nigeria and Ghana, I asked one of our local store managers what his one wish would be. My customers and my family have seen what you have and we want it, too. We want those items at those prices.

The world needs inclusive growth provided in a sustainable manner. People are demanding it. With all these changes, retailers will only survive if their business creates shared value that benefits shareholders and society. Social and environmental sustainability will be engineered into our systems, and that will strengthen the communities in which we operate, which will in turn appeal to customers.

These changes, however, will require new levels of cooperation and collaboration between retailers and NGOs, governments and educational institutions. Our customers want our associates to have a great life and they want to see that reflected in their attitudes and the service they provide. When it comes to environmental sustainability, retailers and policy-makers face new challenges with the increase in packaging waste and emissions that comes with the growth of e-commerce.

The demand for convenience other related videos about try iq binary option kelly formula 2018 uk you may want to see force retailers to come up with new ways to ship items — in batches vs.

While all these changes pose big challenges for retailers, they also represent unprecedented opportunities to innovate on behalf of customers and create new job opportunities for retail associates. This piece draws on a new report, Shaping the Future of Retail for Consumer Industrieswhich can be read here. The views expressed in this article are those of the author alone and not the World Economic Forum. We are using cookies to give you the best experience on our site. By continuing to use our site, you are agreeing to our use of cookies.

Stop talking about financial inclusion. Identity inclusion must come first Husayn Kassai 11 Apr Governments can fight corruption by joining the digital payment revolution Tidhar Wald 11 Apr More on the agenda.

Explore the latest strategic trends, research and analysis. Customer empowerment and even greater influence. The future of shopping - no queues and no checkout 3 ways consumer businesses will change for the future Retail for consumer industries: Retail, Consumer Goods and Lifestyle View all.

Here's why Rob Smith 10 Apr Tree pulp and ocean plastic: Disney leads the charge as traditional TV networks muscle in on streaming territory Adam Jezard 29 Mar

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Tools for teaching and learning, parent-teacher communication apps, lesson planning software, home-tutoring websites, revision blogs, SEN education information, professional development qualifications and more. There are so many companies creating new products for education, though, that it can be difficult to keep up - especially with the massive volumes of planning and marking teachers have to do, never mind finding the time to actually teach!

Well, as a team of people passionate about education and learning, we decided to do a bit of research to help you out. These guys are the real deal - experts in education, teaching and new tech from all over the world from England to India, to New York and San Francisco. If it's just mobile applications you're looking for, check out our 60 best educational apps. Their recommendations include a host of free, paid and free-trial options. Ready to take a look? As a teacher it can be difficult to create engaging lessons that fully capture the attention of all of your students.

Harder still is creating lessons that encourage learning through interactivity and action. First, Nearpod provide a host of pre-made, fully-interactive lessons developed by subject matter experts for all school levels and subjects. Furthermore, Nearpod allows teachers to import lessons from any file type and begin adding interactive elements, web-links or video snippets to them. Educators can then synchronise their prepared lessons to all students devices, casting the lesson simultaneously to each student and able to monitor their progress throughout the lesson.

Nearpod users have access to Nearpod 3D, providing fully rotatable 3D images to use for teaching, and Nearpod VR , allowing integration with Smartphone VR headsets like Google Cardboard to create virtual field trips for students. Launched in , with the mission to make learning awesome, Kahoot! Displaying the questions and game on a primary display encourages students to use their personal devices only for choosing their answer. This means group engagement and discussion is promoted throughout the session, creating what the Kahoot!

Whether used as an attention grabber at the start of a lesson or a re-energising tactic part way through an intense revision class, Kahoot! Is surely a great tool for any teacher. Buncee is a creation and presentation tool which supports educators as they foster the 4 Cs of learning in students: Students are able to engage and immerse themselves in what they are learning, be more engaged with the material, and therefore improve their comprehension.

Buncee can be used to develop future-ready skills in students of all abilities. Students from as young as six and seven years old are using Buncee to create multimedia presentations which demonstrate learning acquisition, critical thinking and creativity, while also communicating stories. Teachers integrate Buncee as a tool for individualized, differentiated instruction, language learning and special education, as well as lessons and projects for any subject.

It is used as a classroom presentation tool for reviewing and introducing content aligned with curriculum standards. Additionally, Buncee is integrated into modes of expressed student learning including alternative book reports, research projects, digital storytelling, project-based learning, passion projects, and genius hour. With Buncee's easy to use creation canvas making learning fun is just a drag and drop away. Our experts recommended using Buncee for outside-the-box lessons, such as creating digital posters, micro-movies or simple games as a class activity.

Focussing on a different area of EdTech, AdmitHub provides an easily accessible source of expert advice about US college applications - in the form of a friendly online chatbot!

AdmitHub are currently ahead of the game and applicable to US students only, but the rise of chatbot tech means we should soon start seeing many more innovative bots within the education sector. Remind is a classroom messaging app that helps teachers, students, and parents communicate quickly and efficiently.

By connecting school communities, Remind makes it easy for everyone to succeed together. Whilst many organisations are starting to embrace technology to communicate with school stakeholders, messages typically end up being split across an array of channels.

Facebook messages, WhatsApp groups, individual text messages or emails - the list goes on. Remind removes the tedious process of remembering which message came from which person on which platform. Contacts can reach each other directly, schedule reminders, include attachments and see read-receipts - all with translation in 70 languages! Remind is a great example of an alternative application of technology to support the wider community involved with schooling and education.

Go Noodle gamifies movement and exercise, getting kids out of their seats and allowing them to be energetic, playful and and active - with a touch of silliness mixed in just for good measure. The platform features hundreds of pre-recorded, custom-created videos designed to get kids moving. The awesome thing about Go Noodle is how it can be used everywhere.

Teachers can use it as an intro exercise to a lesson, a break in the middle of a long class or even as a piece of homework for children to do alongside their siblings or parents at home.

Matific is an award-winning primary maths resource which uses common objects in ordinary settings that children can connect to for a deep understanding of maths. Matific episodes were designed to support each other to allow children to master core maths concepts. Encouraging children to experiment and play to foster understanding, Matific provides engagement across all year groups. With long term use, children can reconnect with core maths concepts that increase in difficulty and reinforce previously learned skills.

It promotes inclusive learning through its platform with the ability to choose the language student's view the activities in - fantastic for EAL students and the visual presence in the activities cater well to special needs students. Matific provides a library of amazing resources for teaching maths to children age 4 - Resources are split across bite-sized, immersive and interactive applications designed for mobiles and tablets. Their resources are based entirely on the UK mathematics curriculum, making the apps a perfect companion to standard maths textbooks and activities, or to be used as a standalone pillar around which to plan a lesson.

A recent research paper by Dr. Amongst the various interactive annotation applications available, ThingLink stands apart.

Thinglink allows over 70 different tags to be used within content, such as links, videos, maps, images, social media and more. It even integrates natively with Facebook! With it becoming increasingly more easy to create and VR content using everyday tools like our smartphones, there are very few barriers to entry to begin trialling tools like Thinglink in your lessons.

ThingLink has allow our students to take the traditional "create a poster" project to a whole new level. Book Creator is a simple app for making ebooks on the iPad and soon to be cross-platform. Red Jumper is the team behind Book Creator. Established in , their mission is to empower the next generation of content creators and improve their educational outcomes. Teachers and educators have the opportunity with Book Creator to develop interactive and evolving teaching resources that can easily be shared with or collaborated on by students.

Book Creator is also a great tool for students to explore their creative side and produce a tangible piece of content through their learning. Potential applications might include creating a portfolio of learning after each lesson, or a homework assignment to create an interactive story or comic book. After creation, resources can then be shared online with anyone worldwide. Your students could support the learning of students on the other side of the world, or maybe even collaborate with them on a new project!

Wakelet is a content curation platform that has quickly become one of the go-to EdTech tools for educators worldwide. It allows you to quickly organise and share handpicked content with your students, set digital assignments, and create stunning portfolios.

The free-to-use platform makes creating interactive collections easy, with the ability to embed videos, social media posts, articles, podcasts, images, notes and everything else. You can change layouts, re-organise content and update collections at any time, which makes it perfect for planning classes and sharing resources.

They also have a fantastic browser extension and app, making curation faster and easier than ever before. Wakelet's main strength is it's ability to let you display any online content in a way that really encourages digital storytelling - something that is becoming increasingly important for educators.

As a side-note, upon Storify's demise, educators have been quick to flock to Wakelet as the only real viable alternative. The platform has attracted big names like Harvard, Cambridge University and many other academic institutions, who have switched to Wakelet to keep curating. They also offer an easy Storify to Wakelet import tool at www.

Times Table Rock stars is an online learning platform, engaging primary and secondary school students in daily times tables practice. Its adaptive question generator is cleverly sequenced to provide measurable improvements in times tables recall speeds, increasing confidence and enjoyment in maths. The animated theme and motivational reward system has captivated pupils, teachers and families alike, resulting in widespread success across the UK. Children can practice by themselves, compete against other students and complete homework assignments tailored to their ability, online or using the mobile application.

They thought about filming them but the budget to make real movies with their ideas space aliens, large explosions, monsters destroying whole city quarters would have been too costly. The only plausible way to capture their ideas was to make simple cartoons. After a week, Piotr had a working proof of concept. It was a simple app for the Mac that displayed a funny face that could be moved around a checkered window, while its movement was recorded.

Explain Everything is an easy-to-use design, screencasting, and interactive whiteboard app with real-time collaboration that lets you animate, record, annotate, collaborate, and explore ideas, knowledge and understanding.

Explain Everything provides teachers and students an opportunity to share thinking, reflect upon knowledge building, and assess both products and processes of learning. Quizizz allows you to find amazing quizzes made by other teachers, or create your own quizzes and share them with the world. Start a "Live" game in class, or assign Quizizz as a fun "Homework" task. Teachers can control the competition by toggling the leaderboard, timer and other settings.

Thanks to Quizizz being available on all devices, students play together, but each at their own pace. Gamification elements like avatars, leaderboard and funny memes add to the fun!

Each of the following EdTech companies received a single nomination from our education experts, but all of them deserve a mention for being fantastic tools to support teaching, learning and education!

EducationCity is one of the leading online teaching, learning and assessment resources. It was established in and now has subscribers in over 70 countries worldwide. Offering a variety of content types, it lends itself to group and whole-class instruction as well as personalised learning. It can be used anytime and anywhere on various devices, including interactive whiteboards, laptops and mobile devices, and also includes many time-saving features for the teacher.

As a curriculum-based resource, EducationCity is mapped to UK and worldwide curricula. Flipgrid is video platform used in over 50, classrooms to empower student voice and ignite discussion. In Flipgrid, teachers post discussion topics to which students respond via video, creating a social learning environment that provides every student an equal voice and increases engagement.

With the advent and increasing popularity of short video based communication a la Snapchat, Instagram Stories and more, allowing students to communicate and learn through a medium they are familiar with can improve engagement and knowledge retention. Padlet is like paper for your screen. Start with an empty page and then put anything you like on it.

Upload a video, record an interview, snap a selfie, add text or upload some documents, and watch your padlet come to life. Invite as many people as you like and watch the page update in real time with the contributions of others.